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Last updated: 2025-10-06 8:01AM GMT

October 9 2025

TimeSessionChairLocation
10:30 – 11:30 3D Display 1 Yuta Itoh Room 201 (Grand Ballroom 1)
10:30 – 11:30 Agents Design Gerard Kim Room 202 (Grand Ballroom 2)
10:30 – 11:30 Machine Learning and Graphics Daniele Giunchi Room 204
10:30 – 11:30 Video Presentations 1: Human Factors and XR Room 205
10:30 – 11:30 Haptics 1 Sang Ho Yoon Room 301 (Conference Hall)
12:00 – 13:00 Locomotion & 3DUI Daniel Zielasko Room 201 (Grand Ballroom 1)
12:00 – 13:00 Tracking Byung-Kuk Seo Room 202 (Grand Ballroom 2)
12:00 – 13:00 Social Behavior & Presence John Liu Room 204
12:00 – 13:00 Diversity & Therapy Seungjae Oh Room 205
12:00 – 13:00 Collaboration BoYu Gao Room 301 (Conference Hall)
14:30 – 15:30 Education & Learning Gun Lee Room 201 (Grand Ballroom 1)
14:30 – 15:30 Training in Health and Sports Katsutoshi Masai Room 202 (Grand Ballroom 2)
14:30 – 15:30 Video Presentations 2: XR Illusions Room 204
14:30 – 15:30 Multisensory Sungyoung Kim Room 205
14:30 – 15:30 3D Display & Rendering Frank Guan Room 301 (Conference Hall)
16:00 – 17:00 Hands Tham Piumsomboon Room 201 (Grand Ballroom 1)
16:00 – 17:00 3DUI: Gaze Ken Pfeuffer Room 202 (Grand Ballroom 2)
16:00 – 17:00 Locomotion Voicu Popescu Room 204
16:00 – 17:00 Cybersickness 1 Doug Bowman Room 205
16:00 – 17:00 Avatars & Tracking, Animation Florian Weidner Room 301 (Conference Hall)
17:30 – 18:30 Bodies & presence Taishi Sawabe Room 201 (Grand Ballroom 1)
17:30 – 18:30 Perception Jeanine Stefanucci Room 202 (Grand Ballroom 2)
17:30 – 18:30 In the Wild Neven ElSayed Room 204
17:30 – 18:30 Document Search Lee Lisle Room 205
17:30 – 18:30 Perception & Interaction with Hands and Cues Steven Feiner Room 301 (Conference Hall)

October 10 2025

TimeSessionChairLocation
10:30 – 11:30 3DUI Selection & Pointing Rob Teather Room 201 (Grand Ballroom 1)
10:30 – 11:30 Agents and AI Sunghee Ahn Room 202 (Grand Ballroom 2)
10:30 – 11:30 Humans & Collaboration Youngho Lee Room 204
10:30 – 11:30 Privacy & Attacks Jeanine Stefanucci Room 205
10:30 – 11:30 Robots Alejandro Martin Gomez Room 301 (Conference Hall)
12:00 – 13:00 3DUI: Gaze 2 Tomáš Macháč Room 201 (Grand Ballroom 1)
12:00 – 13:00 Perception 2 Missie Smith Room 202 (Grand Ballroom 2)
12:00 – 13:00 Art & Museum Michele Gattullo Room 204
12:00 – 13:00 Emotions Sungyoung Kim Room 205
12:00 – 13:00 Machine Learning for 3D reconstruction/rendering Tobias Schwandt Room 301 (Conference Hall)
14:30 – 15:30 Gaze, Eye Tracking & Guidance Florian Weidner Room 201 (Grand Ballroom 1)
14:30 – 15:30 3DUI 3 Daniel Medeiros Room 202 (Grand Ballroom 2)
14:30 – 15:30 Avatar 2: Capabilities Lee Lisle Room 204
14:30 – 15:30 Haptics & Collaboration Seungwoo Je Room 205
14:30 – 15:30 Depth Alejandro Martin Gomez Room 301 (Conference Hall)

October 11 2025

TimeSessionChairLocation
09:00 – 10:00 Multimodality Lingyan Ruan Room 201 (Grand Ballroom 1)
09:00 – 10:00 Locomotion & teleportation Matt Gottsacker Room 202 (Grand Ballroom 2)
09:00 – 10:00 Agents Personalization Youngho Lee Room 204
09:00 – 10:00 Training for/against natural phenomena Jeonghoon Lee Room 205
09:00 – 10:00 Guiding Georgia Albuquerque Room 301 (Conference Hall)
10:30 – 11:30 Touch & Display Takefumi Hiraki Room 201 (Grand Ballroom 1)
10:30 – 11:30 Locomotion, redirection, & object manipulation Dooyoung Kim Room 202 (Grand Ballroom 2)
10:30 – 11:30 Audio Myungho Lee Room 204
10:30 – 11:30 Authentification Lili Wang Room 205
10:30 – 11:30 Multimodal systems Sungjei Kim Room 301 (Conference Hall)
12:00 – 13:00 Eye & Perception Jen-Shuo Liu Room 201 (Grand Ballroom 1)
12:00 – 13:00 Mobile XR Fotis Liarokapis Room 202 (Grand Ballroom 2)
12:00 – 13:00 Well-being Takeshi Kurata Room 204
12:00 – 13:00 Cybersickness Reduction Taishi Sawabe Room 205
12:00 – 13:00 Machine Learning and Human Animation Shohei Mori Room 301 (Conference Hall)
14:30 – 15:30 Visual Cues & Perception Étienne Peillard Room 201 (Grand Ballroom 1)
14:30 – 15:30 Machine learning/rendering for objects and hands Tobias Schwandt Room 202 (Grand Ballroom 2)
14:30 – 15:30 Haptics 2 Yongjae Yoo Room 204
14:30 – 15:30 Video Presentations 3: XR Interactions Room 205

October 9 2025

10:30 - 11:30

3D Display 1 Chair: Yuta Itoh Room 201 (Grand Ballroom 1)

  • 1840 Dynamic Eyebox Steering for Improved Pinlight AR Near-eye Displays Xinxing Xia, Zheye Yu, Dongyu Qiu, Andrei State, Tat-Jen Cham, Frank Guan, and Henry Fuchs
  • 1518 GS-ProCams: Gaussian Splatting-Based Projector-Camera Systems Qingyue Deng, Jijiang Li, Haibin Ling, and Bingyao Huang
  • 1315 Multi-illumination-interfered Neural Holography with Expanded Eyebox Xinxing Xia, Pengfei Mi, Yiqing Tao, Xiangyu Meng, Wenbin Zhou, Yingjie Yu, and Yifan (Evan) Peng
  • 1783 A Handheld Stiffness Display with a Programmable Spring and Electrostatic Clutches for Haptic Interaction in Virtual Reality Ke Shi, Quan Xiong, Maozeng Zhang, Aiguo Song, and Lifeng Zhu

Agents Design Chair: Gerard Kim Room 202 (Grand Ballroom 2)

  • 1084 Virtual Roomie: Immersive Layout Co-design with a Virtual Agent Angela L. Jimenez, Pedro Acevedo, and Christos Mousas
  • 1775 HAT Swapping: Virtual Agents as Stand-ins for Absent Human Instructors in Virtual Training Jingjing Zhang, Binyang Han, Ze Dong, Jack Topliss, Mamehgol Yousefi, Gun A. Lee, Simon Hoermann, Wendy Zhang, and Thammathip Piumsomboon
  • 2015 Laughing Together: A Pilot Study on the Role of Virtual Agents in Emotional Contagion, Conformity, and Opinion Shaping in a Virtual Stand-Up Comedy Club Similde Mair, Fariba Mostajeran, Joan Llobera, Mel Slater, and Frank Steinicke
  • 1984 An Embodied AR Navigation Agent: Integrating BIM with Retrieval-Augmented Generation for Language Guidance Hsuan-Kung Yang, Tsu-Ching Hsiao, Ryoichiro Oka, Ryuya Nishino, Satoko Tofukuji, and Norimasa Kobori

Machine Learning and Graphics Chair: Daniele Giunchi Room 204

  • 1231 Enhanced Velocity Field Modeling for Gaussian Video Reconstruction Zhenyang Li, Xiaoyang Bai, Tongchen Zhang, Pengfei Shen, Weiwei Xu, and Yifan (Evan) Peng
  • 1245 Real-Time Physically-Based Relighting and Composition of Radiance Fields with Proxy Meshes Yang Xu, Jinyang Bo, Junfeng Wang, He Tian, Yuhe Zhang, Kang Li, and Guohua Geng
  • 1960 Parameter-Free Neural Lens Blur Rendering for High-Fidelity Composites Lingyan Ruan, Bin Chen, and Taehyun James Rhee
  • 1334 Radiance Fields in XR: A Survey on How Radiance Fields are Envisioned and Addressed for XR Research Ke Li, Mana Masuda, Susanne Schmidt, and Shohei Mori

Video Presentations 1: Human Factors and XR Room 205

  • 2194 How Spatial Ability Affects Response to Gaze-Adaptive Cueing in Mixed Reality Spatial Navigation Yu Zhao and Bobby Bodenheimer
  • 1147 A Multi-Sensor Approach for Cognitive Load Assessment in Mobile Augmented Reality Martin Pluisch, Jan Gugenheimer, Youngjun Cho, Simon Julier, and Ernst Kruijff
  • 1757 Measuring Rotational Inertia in HMDs: Calculation of Torque as an Unobtrusive Indicator of Expended Effort in Virtual Environments Jared Van Dam, Matt Werner, Kyle Tanous, and Joseph L Gabbard
  • 1923 Augmented Reality Visualization Techniques for Search and Rescue: Findings from a User Study with Subject Matter Experts Kelsey Quinn, Joseph L Gabbard, Enricoandrea Laviola, and John Luksas
  • 1766 Automated Scalable Brightness and Black Offset Seamlessness for Multi-Projector Displays Ranga Sai Shreyas Manchikanti and Aditi Majumder

Haptics 1 Chair: Sang Ho Yoon Room 301 (Conference Hall)

  • 1320 Enhancing Pseudo-Haptics on the Hand by Viewpoint Shifts in VR Riku Watanabe, Mitsuru Ito, Akifumi Takahashi, Tomohiro Amemiya, and Yuki Ban
  • 1390 ThumbShift: Modulating Perceived Object Properties through Dynamic Thumb Repositioning Jian Zhang, Gavin Buckingham, Wafa Johal, and Jarrod Knibbe
  • 1657 Design and Evaluation of Pseudo-Haptic Techniques for Simulating Surface Stickiness in VR Yutaro Hirao, Céleste Bourse, Koki Hori, Takuji Narumi, Ferran Argelaguet Sanz, and Anatole Lécuyer
  • 1473 The Effect of Realism on Hand Redirection in Immersive Environments Shuqi Liao, Yuqi Zhou, and Voicu Popescu

12:00 - 13:00

Locomotion & 3DUI Chair: Daniel Zielasko Room 201 (Grand Ballroom 1)

  • 1397 TouchWalker: Real-Time Avatar Locomotion from Touchscreen Finger Walking Geuntae Park, Jiwon Yi, Taehyun James Rhee, Kwanguk Kim, and Yoonsang Lee
  • 1207 Big Frog Vibes: Jumping Superhuman Distances Forward, Vertically and Sideways in VR Using Comfortably High Translational Gain Graham Wilson, Harvey Russell, Joseph O'Hagan, and Mark McGill
  • 1031 Isometric and Elastic Balance Boards for Virtual Reality Locomotion Michael Nelson and Christos Mousas
  • 2252 Exploring Pointing and Confirmation Techniques for Teleportation Across Varying Elevations in Virtual Reality Bakdauren Narbayev, A K M Amanat Ullah, Jaisie Sin, Patricia Lasserre, and Khalad Hasan

Tracking Chair: Byung-Kuk Seo Room 202 (Grand Ballroom 2)

  • 2107 An Evaluation of Movement Data Analysis Techniques for Virtual Reality Alice Guth, Jessica J Good, Eugy Han, Jeremy Bailenson, and Tabitha C. Peck
  • 1508 OpenFLAME: Federated Visual Positioning System to Enable Large-Scale Augmented Reality Applications Sagar Bharadwaj Kalasibail Seetharam, Harrison Williams, Ainiu Luke Wang, Michael Liang, Tao Jin, Srinivasan Seshan, and Anthony Rowe
  • 1619 XR Reality Check: What Commercial Devices Deliver for Spatial Tracking Tianyi Hu, Tianyuan Du, Zhehan Qu, and Maria Gorlatova

Social Behavior & Presence Chair: John Liu Room 204

  • 1319 Don’t look at me like that— How AR face recognition changes our social behaviour. Kushani Tharushika Perera, Holger Regenbrecht, Nadia Pantidi, and Tobias Langlotz
  • 1661 Dynamic Measurement of Visitor Behavioral Engagement in Informal Environments Using Head-Mounted Displays Shuyu Luo, Yujia Qian, Chaoyi Huang, Xinyi Hao, and Xin Zhang
  • 1570 Gender Congruence and Social Context in XR: Effects on Partner Preference, Warmth, Competence, and Uncanniness Hyeongil Nam, Seoyoung Kang, Anh Nguyen, Isaac Cho, Woontack Woo, and Kangsoo Kim
  • 1774 Entering Your Space: How Agent Entrance Styles Shape Social Presence in AR Junyeong Kum, Seungwon Kim, and Myungho Lee

Diversity & Therapy Chair: Seungjae Oh Room 205

  • 1185 Portable Silent Room: Exploring VR Design for Anxiety and Emotion Regulation for Neurodivergent Women and Non-Binary Individuals Kinga Skierś, Yun Suen Pai, Marina Nakagawa, Kouta Minamizawa, and Giulia Barbareschi
  • 1327 "I was truly able to express the image of myself that I have within": Exploring VR Group Therapy Approaches with the LGBTQIA+ community Kinga Skierś, Danyang Peng, Anish Kundu, Tanner Person, Kenkichi Takase, Tamii Nagoshi, Sawako Nakayama, Yano Yuichiro, Tomoyuki Miyazaki, Kouta Minamizawa, and Giulia Barbareschi
  • 1678 MetaRoundWorm: A Virtual Reality Escape Room Game for Learning the Lifecycle and Immune Response to Parasitic Infections Xuanru Cheng, Xian Wang, Chi-lok Tai, and Lik-Hang Lee
  • 2045 ZonAware: Identifying Zoning Out and Increasing Engagement in Upper Limb Virtual Reality Rehabilitation Kai-Lun Liao, Mengjie Huang, Jiajia Shi, Min Chen, and Rui Yang

Collaboration Chair: BoYu Gao Room 301 (Conference Hall)

  • 1955 Bichronous Collaboration: Across Time and Space Workflow for Physical Tasks Using Spatiotemporal Cues Hyunwoo Cho, Eunhee Chang, Bowen Yuan, Theophilus Teo, Gun A. Lee, Thammathip Piumsomboon, and Mark Billinghurst
  • 1233 VR Onboarding Procedures for Multiple Collocated Users: See-Through Tutorials and Group Transitions Ephraim Schott, Tony Jan Zoeppig, Pramoch Viriyathomrongul, Anton Benjamin Lammert, and Bernd Froehlich
  • 1511 Shared, Replicated, or Separated? A Comparative Study of Virtual Workspace Configurations for Collaborative Hands-On Learning Juliette Le Meudec, Anastasia Bezerianos, and Arnaud Prouzeau
  • 1708 PACT: Modeling Coordination Dynamics in Scale-Asymmetric Virtual Reality Collaboration Hayeon Kim and In-Kwon Lee

14:30 - 15:30

Education & Learning Chair: Gun Lee Room 201 (Grand Ballroom 1)

  • 1694 Enhancing Learning and Knowledge Retention of Abstract Physics Concepts with Virtual Reality Mehmet Akif Akdag, Jean Botev, and Steffen Rothkugel
  • 1108 LiteAT: A Data-Lightweight and User-Adaptive VR Telepresence System for Remote Education Yuxin Shen, Wei Liang, and Jianzhu Ma
  • CGA Understanding Collaborative Learning of Molecular Structures in AR Tobias Rau, Maurice Koch, Nelusa Pathmanathan, Tobias Isenberg, Daniel Weiskopf, Michael Sedlmair, Andreas Köhn, and Kuno Kurzhals
  • 2190 Xstudio - A Collaborative Metaverse-Based Tool for Automotive Design and Engineering Liudongnan Yang, Christian Eichhorn, Markus Herbig, and David A. Plecher

Training in Health and Sports Chair: Katsutoshi Masai Room 202 (Grand Ballroom 2)

  • 1616 The Effect of Haptic Feedback in an Immersive Microsurgery Simulator on VR Training and Skill Transfer Intissar Cherif, Aylen Ricca, Mohamed Chaouki Babahenini, Samir Otmane, and Amine Chellali
  • 1240 Cross-Reality for Autonomous Mobility in Autistic Individuals: Evaluating At-Home VR Training and In-Situ AR Support in a Field Study Francesco Vona, Mattia Gianotti, Maria Luisa Lorusso, and Franca Garzotto
  • 2058 P-MARS: Design of a VR-Based Rehabilitation System for Children with Autism and Its Longitudinal Tracking Evaluation Yang Zhao, Chenyang Wang, Peihan Shi, Jing Qu, Changqing Fu, Xuchen Guo, and Lingguo Bu
  • 1755 VRTennis: Forehand Training in Virtual Reality with Rule-Based Motion Analysis and Multimodal Feedback Anna Sebernegg and Peter Kán

Video Presentations 2: XR Illusions Room 204

  • 1667 The Impact of Performance-Specific Feedback from a Virtual Coach in a Virtual Reality Exercise Application Andrea Zimmerer, Lydia Bartels, and Marc Erich Latoschik
  • 1047 Virtual Museum Tour Agent: Effects of Responsiveness and Awareness Anant Upadhyay, Fu-Chia Yang, and Christos Mousas
  • 1941 The Effect of Crowds on Peripersonal Space and Interpersonal Distance in Immersive Virtual Environments Yuanhao Lyu, Soumyajit Chakraborty, HyeonSeung Lee, Holly C Gagnon, Sohee Park, and Bobby Bodenheimer
  • 1032 Let's Do It My Way: Effects of Personality and Age of Virtual Characters Minsoo Choi, Dixuan Cui, Siqi Guo, Dominic Kao, and Christos Mousas

Multisensory Chair: Sungyoung Kim Room 205

  • 1664 Visual and Auditory Feedback of Vibration, and Particle Effects for Enhancing Pseudo-Haptic Button Interaction in VR Myeongji Ko and Woojoo Kim
  • 1999 Visuo-Tactile Feedback with Hand Outline Styles for Modulating Affective Roughness Perception Minju Baeck, Yoonseok Shin, Dooyoung Kim, Hyunjin Lee, Sang Ho Yoon, and Woontack Woo
  • 1306 Audiovisual Disparities in VR: Impact on Spatial Perception Edurne Bernal-Berdun, Mateo Vallejo, Qi Sun, Ana Serrano, and Diego Gutierrez
  • 1759 When Senses Collide: Investigating Modality Congruence and Interference Between Task and Notification in Augmented Reality Mehakdeep Kaur, Hyeongil Nam, Ryan Kang, Dongyun Han, DongHoon Kim, Isaac Cho, and Kangsoo Kim

3D Display & Rendering Chair: Frank Guan Room 301 (Conference Hall)

  • 1877 Virtual Pass-through: Evaluating 3D Gaussian Splatting as an Alternative to Conventional Video Pass-through in Static Environments Andy Schleising, Christian Kunert, Tobias Schwandt, and Wolfgang Broll
  • 1493 X-Mask: Improving Soft-Edge Occlusion in Optical See-Through Displays with Cross-Shaped Pinholes Xiaodan Hu, Christoph Ebner, Yan Zhang, Kiyoshi Kiyokawa, and Alexander Plopski
  • 1976 Enhanced Adaptive Subdivision for Dynamic Mesh Compression to Improve Visual Quality in VR/AR Rendering Dayun Nam, Seong Yong Lim, and Hyon-Gon Choo
  • 1519 IntelliCap: Intelligent Guidance for Consistent View Sampling Ayaka Yasunaga, Hideo Saito, Dieter Schmalstieg, and Shohei Mori

16:00 - 17:00

Hands Chair: Tham Piumsomboon Room 201 (Grand Ballroom 1)

  • 1902 HeadZoom: Hands-Free Zooming and Panning for 2D Image Navigation Using Head Motion Kaining Zhang, Catarina Moreira, Pedro Belchior, Gun A. Lee, Mark Billinghurst, and Joaquim Jorge
  • 1942 Designing Hand and Forearm Gestures to Control Virtual Forearm for User-Initiated Forearm Deformation Yilong Lin, Han Shi, Weitao Jiang, Xuesong Zhang, Hye-Young Jo, Yoonji Kim, and Seungwoo Je
  • 1130 Comparing Hand and Controller Avatars with Hand Tracking and Controller-Based Interaction Natalia P Ocampo, J. Felipe Gonzalez, and Robert J Teather
  • 2242 AuxiScope: Handheld Augmented Reality Tablet as an Auxiliary Display for Large-Scale Display Systems Matthew Castellana, Chahat Kalsi, Yoonsang Kim, Saeed Boorboor, and Arie Kaufman

3DUI: Gaze Chair: Ken Pfeuffer Room 202 (Grand Ballroom 2)

  • 1255 HeadDepth: Gaze Raycasting with Head Pitch for Depth Control Haopeng Wang, Florian Weidner, Yasmeen Abdrabou, Ken Pfeuffer, and Hans Gellersen
  • 1313 A Study of Multimodal Pen + Gaze Interaction Techniques for Shape Point Translation in Extended Reality Uta Wagner, Jinwook Kim, Zhikun Wu, Qiushi Zhou, Mario Romero, Alessandro Iop, Tiare Feuchtner, and Ken Pfeuffer
  • CGA Design Principles and Challenges for Gaze + Pinch Interaction in XR Ken Pfeuffer, Hans Gellersen, Mar Gonzalez-Franco
  • 1497 Facilitating the Exploration of Linearly Aligned Objects in Controller-Free 3D Environment with Gaze and Microgestures Jihyeon Lee, Jinwook Kim, and Jeongmi Lee

Locomotion Chair: Voicu Popescu Room 204

  • 1226 MyGO: Virtual Reality Locomotion Prediction using Multitask Learning Zicheng Liu, Ding Ding, Zhuying Li, and Chuhan Shi
  • 2038 Effects of Peripheral Optic Flow Location and Speed on Unintended Positional Drift during Walk-In-Place in VR Seungwoo Eun, Taeyun Noh, and Myungho Lee
  • 1361 Exploring Plausible Preference of Body-centric Locomotion with Reinforcement Learning in Virtual Reality Zijun Mai, BoYu Gao, Huawei Tu, Haojun Zheng, and Henry Been-Lirn Duh
  • 1929 Investigating the Effect of Visual Cue Density on Situational Awareness during Immersive Navigation Nicole Weidinger, Tobias Schreck, Bruce H Thomas, Neven ElSayed, and Eduardo Veas

Cybersickness 1 Chair: Doug Bowman Room 205

  • 1987 Multimodal Contrastive Learning for Cybersickness Recognition Using Brain Connectivity Graph Representation Peike Wang, Ming Li, Ziteng Wang, Yong-Jin Liu, and Lili Wang
  • 1542 Probabilistic Verification of Cybersickness in Virtual Reality Through Bayesian Networks Peng Wu, Nasim Ahmed, Abhiram Sarma, Kaiming Huang, Rifatul Islam, Bin Li, Tian Lan, Gang Tan, and Mahdi Imani
  • 1939 Field Dependence as a Predictor of Cybersickness Wallace Santos Lages, Brady Li, and Zachary Gaydos
  • 1730 Beyond Supervised Limits: Semi-Supervised Cybersickness Prediction from Physiological Signals with Minimal Labeled Data A E M Ridwan, John Quarles, and Rifatul Islam

Avatars & Tracking, Animation Chair: Florian Weidner Room 301 (Conference Hall)

  • 1141 MMG: Manipulation-aware Holistic Human Motion Generation from Sparse Tracking Signals Xuehuai Shi, Renzhi Xiao, Yilun Sheng, Lili Wang, Jian Wu, Xiaobai Chen, Jieming Yin, and Qingshan Liu
  • 1208 Robustness of Self-Avatar Animation Beyond Sparse Tracking: Effects of Pose Estimator Discrepancies and Inaccuracies Antoine Maiorca, George Fletcher, Thierry RAVET, and Thierry Dutoit
  • 1073 Crafting Dynamic Virtual Activities with Advanced Multimodal Models Changyang Li, Qingan Yan, Minyoung Kim, Zhan Li, Yi Xu, and Lap-Fai Yu
  • 1839 VRtalk: Real-time Interactive Intelligent Anime Avatars in Virtual Reality Yuan Yu, Chunlei Xu, Shirao Yang, Yu Cao, Yuyang Wang, and Boon Giin Lee

17:30 - 18:30

Bodies & presence Chair: Taishi Sawabe Room 201 (Grand Ballroom 1)

  • 2057 Merging Bodies, Dividing Conflict: Body-Swapping in Mixed Reality Increases Closeness Yet Weakens the Joint Simon Effect Yuan He, Brendan Rooney, and Rachel McDonnell
  • 1477 PresenceLens: Interpreting Dynamic Presence in Virtual Reality Hayeon Kim and In-Kwon Lee
  • 1912 The Role of Visual Augmentation on Embodied Skill Acquisition Across Perspectives and Body Representations Ruochen Cao, Zequn Liang, Chenkai Zhang, Andrew Cunningham, James A. Walsh, and Rui Cao
  • 1617 DPIK: User Embodiment of Dual-point Tracked Avatars Using Hand IK and Face Tracking for Smartphone AR Users Elhassan Makled and Wolfgang Broll

Perception Chair: Jeanine Stefanucci Room 202 (Grand Ballroom 2)

  • 1834 Investigating Dynamics of Subjective Anxiety and Behavior due to Personal Space Violations and COVID-19-related Stressors in a Social VR Simulation Jiyoon Park and Christian Wallraven
  • 1892 The Awe-some Spectrum: Self-Reported Awe Varies by Eliciting Scenery and Presence in Virtual Reality, and the User's Nationality Melissa Steininger, Alexander Marquardt, Monica Perusquia-Hernandez, Marvin Lehnort, Hiromu Otsubo, Felix Dollack, Ernst Kruijff, Björn Krüger, Kiyoshi Kiyokawa, and Bernhard E. Riecke
  • 1289 Immersive Intergroup Contact: Using Virtual Reality to Enhance Empathy and Reduce Stigma Towards Schizophrenia Jiaqi Yin, Shihan Liu, Shao-Wen Lee, Andreas Kitsios, Marco Fyfe Pietro Gillies, Michèle Denise Birtel, Harry Farmer, and Xueni Pan
  • 1952 Are You Empathizing with Me? Exploring External Expressions of Empathy in Interpersonal VR Communication Yongho Lee, Bowon Kim, Hyunchul Kim, Jeongmi Lee, Gun A. Lee, Heesook Shin, and Youn-Hee Gil

In the Wild Chair: Neven ElSayed Room 204

  • TVCG Augmented Reality Productivity In-the-Wild: A Diary Study of Usage Patterns and Experiences of Working with AR Laptops in Real-World Settings Yi Fei Cheng, Ari Carden, Hyunsung Cho, Catarina G. Fidalgo, Jonathan Wieland, and David Lindlbauer
  • 1487 Long-Term Experiences From Working with Extended Reality in the Wild Verena Biener, Florian Jack Winston, Dieter Schmalstieg, and Alexander Plopski
  • 1060 The immersive Debriefing : Comparative evaluation of Full and Segmented Redo methods in Virtual Reality Kelly Minotti, Daniel Xuan Hien Mai, Guillaume Loup, Amine Chellali, Marie-helene Ferrer, and Samir Otmane
  • 1522 The State of Replication at IEEE ISMAR and IEEE VR: A Scoping Literature Review (2010 -- 2024) and Online Survey Verena Biener, Mohammed Safayet Arefin, S M Rashidul Hasan Nijhum, Florian Weidner, Jens Grubert, and J. Edward Swan
  • 1182 LitForager: Exploring Multimodal Literature Foraging Strategies in Immersive Sensemaking Haoyang Yang, Elliott H Faa, Weijian Liu, Shunan Guo, Duen Horng (Polo) Chau, and Yalong Yang
  • 1049 Exploring Organizational Strategies in Immersive Computational Notebooks Sungwon In, Ayush Roy, Eric Krokos, Kirsten Whitley, Chris North, and Yalong Yang
  • 1603 DocVision: a Seamless, Cross-Device Immersive Active Reading Framework for Digital Academic Literature Yapeng Liu, Kai Chen, Dongliang Guo, and Fengyi Yang
  • 1333 How Do We Read Texts in VR?: The Effects of Text Segment Quantity and Social Distraction on Text Readability in Virtual Museum Contexts Jungmin Lee, Hyuckjin Jang, and Jeongmi Lee

Perception & Interaction with Hands and Cues Chair: Steven Feiner Room 301 (Conference Hall)

  • 1023 Adaptive Hand Visibility for Accurate 3D User Interactions in Virtual Environments Rumeysa Turkmen, Laurent Voisard, Marta Kersten-Oertel, and Anil Ufuk Batmaz
  • 1867 The Effect of Hand Visibility in AR: Comparing Dexterity and Interaction with Virtual and Real Objects Jakob Hartbrich, Stephanie Arevalo Arboleda, Steve Göring, and Alexander Raake
  • 1537 An Empirical Evaluation of How Virtual Hand Visibility Affects Near-Field Size Perception and Reporting of Tangible Objects in Virtual Reality Chandni Murmu, Rohith Venkatakrishnan, Roshan Venkatakrishnan, Wen-Chieh Lin, Andrew Robb, Christopher Pagano, and Sabarish V. Babu
  • 1512 MAGIC: A Method for Analyzing the Grammar of Incomplete Cues Xinyu Hu, Joseph LaViola, and Ryan P. McMahan

October 10 2025

10:30 - 11:30

3DUI Selection & Pointing Chair: Rob Teather Room 201 (Grand Ballroom 1)

  • 1370 SliVR: A 360° VR-Hub for Fast Selections in Multiple Virtual Environments Kevin Linne, Sven Thomas, Jennifer Roth, and Martin Weigel
  • TVCG Revisiting Performance Models of Distal Pointing Tasks in Virtual Reality Logan Lane, Feiyu Lu, Shakiba Davari, Robert J. Teather, and Doug A. Bowman
  • TVCG Magic-Tap: A Kinematics-Driven Virtual Hand Selection Technique in AR/VR Ruyang Yu, Yixuan Liu, Zijian Wu, and Tao Luo
  • 1367 Selection at a Distance Through a Large Transparent Touch Screen Sebastian Rigling, Steffen Koch, Dieter Schmalstieg, Bruce H Thomas, and Michael Sedlmair

Agents and AI Chair: Sunghee Ahn Room 202 (Grand Ballroom 2)

  • 1789 Navigation Pixie: Implementation and Empirical Study Toward On-demand Navigation Agents in Commercial Metaverse Hikari Yanagawa, Yuichi Hiroi, Satomi Tokida, Yuji Hatada, and Takefumi Hiraki
  • 2197 Effects of AI-Powered Embodied Avatars on Communication Quality and Social Connection in Asynchronous Virtual Meetings Hyeongil Nam, Muskan Sarvesh, Seoyoung Kang, Woontack Woo, and Kangsoo Kim
  • 1991 When LLMs Recognize Your Space: Research on Experiences with Spatially Aware LLM Agents Seungwoo Oh, Nakyoung An, Youngwug Cho, Myeongul Jung, and Kwanguk Kim
  • 2067 The Impact of AI-Based Real-Time Gesture Generation and Immersion on the Perception of Others and Interaction Quality in Social XR Christian Merz, Niklas Krome, Carolin Wienrich, Stefan Kopp, and Marc Erich Latoschik

Humans & Collaboration Chair: Youngho Lee Room 204

  • 1893 Exploring the Influence of Crowd Size across Different Tasks on User Performance, Experience and Social Presence in Shared Virtual Environments Haozhong Yang, Yi-Jun Li, Zinan Han, Wentong Shu, and Miao Wang
  • 1447 Effects of Organizational and Behavioral Reactions of Virtual Crowds on Users' Visual Attention in a Stressful Virtual Reality Simulation Sai-Keung Wong, Yi-An Chen, Elizabeth A Schlesener, Rohith Venkatakrishnan, Roshan Venkatakrishnan, Yu-Ting Chao, and Sabarish V. Babu
  • 1502 Rendering Togetherness: Embodied Social Synchronization in Multi-User VR Julia Ayache, Julien Laroche, Maxime Hérissé, Pierre Jean, Anna Katharina Hebborn, Didier Stricker, and Benoit G. Bardy
  • TVCG Can People's Brains Synchronize during Remote AR Collaboration? Jaehwan You, Myeongul Jung, and Kwanguk Kim

Privacy & Attacks Chair: Jeanine Stefanucci Room 205

  • 1376 Visceral Notices and Privacy Mechanisms for Eye Tracking in Augmented Reality Nissi Otoo, Kailon Blue, G. Nikki Ramirez, Evan Selinger, Shaun Foster, and Brendan David-John
  • 1168 p-Blend: Privacy- and Utility-Preserving Blendshape Perturbation Against Re-identification Attacks in Virtual Reality Jingwei Liu, Lai Wei, Yan Hu, guangrong zhao, Qing Yang, Guangdong Bai, and Yiran Shen
  • 1342 PrivateXR: Defending Privacy Attacks in Extended Reality Through Explainable AI-Guided Differential Privacy Ripan Kumar Kundu, Istiak Ahmed, and Khaza Anuarul Hoque
  • 1223 Detecting Visual Information Manipulation Attacks in Augmented Reality: A Multimodal Semantic Reasoning Approach Yanming Xiu and Maria Gorlatova

Robots Chair: Alejandro Martin Gomez Room 301 (Conference Hall)

  • 1598 The AI of the Beholder: Experience of Healthcare AI Robots is Shaped by User-Centred Factors, Not Their Visual Appearance Jinha Yoon, Patrycja Zajac, Lauren Pococke, Anisia Jicol, Christopher Clarke, Eamonn O'Neill, Karin Petrini, Christof Lutteroth, and Crescent Jicol
  • 2004 ReachVox: Clutter-free Reachability Visualization for Robot Motion Planning in Virtual Reality Steffen Hauck, Diar Abdlkarim, John J Dudley, Per Ola Kristensson, Eyal Ofek, and Jens Grubert
  • 1880 Extended Reality Check: Evaluating XR Prototyping for Human-Robot Interaction in Contact-Intensive Tasks Tonia Mielke, Mareen Allgaier, Christian Hansen, and Florian Heinrich
  • 1243 RCLL-AR: Augmented Reality Support for Understanding Autonomous Processes in the RoboCup Logistics League Jan-Heliodor Tscherko, Peter Kohout, Philipp Fleck, Matteo Tschesche, Alexander Ferrein, Gerald Steinbauer-Wagner, and Alexander Plopski

12:00 - 13:00

3DUI: Gaze 2 Chair: Tomáš Macháč Room 201 (Grand Ballroom 1)

  • 1608 When Is Self-Gaze Helpful? Examining Uni- vs Bi-directional Gaze Visualization in Collocated AR Tasks Daniel Alexander Delgado, Christopher J Bowers, Rodrigo Luis Calvo, and Jaime Ruiz
  • 1117 Exploring Gaze Dynamics in VR Film Education: Gender, Avatar, and the Shift Between Male and Female Perspectives Zheng Wei, Jia Sun, Junxiang LIAO, Lik-Hang Lee, Pan Hui, Huamin Qu, Wai Tong, and Xian Xu
  • 1918 Through the Expert's Eyes: Exploring Asynchronous Expert Perspectives and Gaze Visualizations in XR Clara Sayffaerth, Annika Köhler, Julian Rasch, Albrecht Schmidt, and Florian Müller
  • 1345 Don't Miss Notifications: Exploring Gaze Notifications for Virtual Reality Cooking Environment Rumeysa Turkmen, Francisco Raul Ortega, and Anil Ufuk Batmaz

Perception 2 Chair: Missie Smith Room 202 (Grand Ballroom 2)

  • 1026 Zeitgebers-Based User Experience Analysis and Time Perception Modeling via Transformer in VR Yi Li, Zengyu Liu, Xiandi Zhu, Zhitao Liu, Yalan Ye, and Ning Xie
  • 1271 Rhythmic Interaction influences Synchrony Perception in VR Anton Benjamin Lammert, Lina Klass, Laura Simon, Eva Hornecker, Jan Ehlers, and Bernd Froehlich
  • 1474 Enhancing Dazzling Sensation through Pseudo-Blink and Afterimage Presentation in Virtual Reality Takahiro Ito, Juro Hosoi, Yuki Ban, and Shinichi Warisawa
  • 1747 Why Slow Feels Fast and Fast Feels Slow: Evaluating and Predicting Speed Misperception Xi Peng, Colin Groth, Daniel Jimenez Navarro, Zihao Zou, Yan Zhu, Ana Serrano, Karol Myszkowski, Qi Sun, and Praneeth Chakravarthula

Art & Museum Chair: Michele Gattullo Room 204

  • 1591 ArtSpeak: An Interactive AR Application for Lifelike Speaking with Art Portraits SHUBHANGI SAILEJA RABICHANDRA GARNAIK, Aruna Balasubramanian, Niranjan Balasubramanian, and JIHOON RYOO
  • 1455 Emotional Art: Exploring a Novel Paradigm of artistic re-creation based on emotion capture in VR Yufei Zhang, Ding Ding, and Zhuying Li
  • 1811 Icebreaking: Building Trust and Empathy with Virtual Museum Embodied Conversational Agents via Personalized Initial Interactions Zi-Qiang He, Ke Jiang, Shi-Jie Ming, Xiao-Feng Huang, Huan-zhi Lou, and Jun-Bo Liu
  • 1766 Automated Scalable Brightness and Black Offset Seamlessness for Multi-Projector Displays Ranga Sai Shreyas Manchikanti and Aditi Majumder

Emotions Chair: Sungyoung Kim Room 205

  • 2096 Design and Evaluation of a Virtual Agent for Interpersonal Emotion Regulation in VR Sei Kang, Gun A. Lee, Hyung-Jeong Yang, Soo-Hyung Kim, Ji-eun Shin, Jaejoon Jeong, Myungho Lee, and Seungwon Kim
  • 1025 Three Techniques for Enhancing Emotional Expression on Embodied Avatar Face in VR Jaejoon Jeong, Gun A. Lee, Hyung-Jeong Yang, Soo-Hyung Kim, Ji-eun Shin, Gayun Suh, Sei Kang, and Seungwon Kim
  • 2049 Exploring the Effects and Neurophysiological Characteristics of VR Emotion Regulation Strategies Pengxiang Wang, Xiaohui Tan, Tianren Luo, Fangbing Qu, Chunyue Yan, and Weiqi Xu
  • 1431 Behavioral and Symbolic Fillers as Delay Mitigation for Embodied Conversational Agents in Virtual Reality Denmar Mojan Gonzales, Snehanjali Kalamkar, Sophie Jörg, and Jens Grubert

Machine Learning for 3D reconstruction/rendering Chair: Tobias Schwandt Room 301 (Conference Hall)

  • 1304 PanoFloor: reconstruction and immersive exploration of large multi-room scenes from a minimal set of registered panoramic images using denoised density maps Giovanni Pintore, Sara Jashari, Marco Agus, and Enrico Gobbetti
  • 1308 DGDiff: Immersive 3D Indoor Scene Synthesis via Dialog-Graph Conditioned Diffusion Yusen Liu, Xinyu Zhang, Qichuan Geng, and Zhong Zhou
  • 1550 Real-Time Photorealistic Style Transfer for Immersive VR Environments Taejoon Kim, BON -WOO HWANG, Seung-Uk Yoon, Seong-Jae Lim, Kinam Kim, and Seung Wook Lee
  • 1962 Fast SP-GS: Reconstructing Dynamic Scenes in Minutes Diwen Wan, Jiaxiang Tang, Ruijie Lu, Yuxiang Wang, and Gang Zeng

14:30 - 15:30

Gaze, Eye Tracking & Guidance Chair: Florian Weidner Room 201 (Grand Ballroom 1)

  • 1106 Exploring and Modeling the Effects of Eye-Tracking Accuracy and Precision on Gaze-Based Steering in Virtual Environments Xuning Hu, Yichuan Zhang, Yushi Wei, Liangyuting Zhang, Yue Li, Wolfgang Stuerzlinger, and Hai-Ning Liang
  • 1639 Focus-Aware Task Guidance: Adaptive AR Instruction Playback via Gaze and Location Tracking Bowen Yuan, Hyunwoo Cho, Theophilus Teo, Gun A. Lee, and Mark Billinghurst
  • 1606 A Bi-Directional Deep Learning Interface for Gaze-Controlled Wheelchair Navigation: Overcoming the Midas Touch Problem Gianni Bremer, Joseph McIntyre, Je Hyung Jung, Stefano Ellero, Issa Mouawad, Davide Di Gloria, and Markus Lappe
  • 1295 Will You Be Aware? Eye Tracking–Based Modeling of Situational Awareness in Augmented Reality Zhehan Qu, Tianyi Hu, Christian Fronk, and Maria Gorlatova

3DUI 3 Chair: Daniel Medeiros Room 202 (Grand Ballroom 2)

  • 1195 An Open Testbed for Mixed Reality Precise Rotation Guidance: Comparative case study of Arrow, Gestalt and Magnifier Cues Mine Dastan, Fabio Vangi, Francesco Musolino, Giuseppe Coviello, and Michele Fiorentino
  • 1532 Improving Mid-Air Sketching in Room-Scale Virtual Reality with Dynamic Color-to-Depth and Opacity Cues Samantha Monty, Dennis Alexander Mevißen, and Marc Erich Latoschik
  • 1174 MirrorPose: Enabling Full-body Gestures Interaction for Head-mounted Devices with a Full-length Mirror Chenlong Zhang, Xingwang Xue, Xiyu Sheng, Qiang Qu, Qi Lin, and Yiran Shen
  • 1812 AR Surgical Navigation With Surface Tracing:Comparing In-Situ Visualization with Tool-Tracking Guidance for Neurosurgical Applications Marc J Fischer and E. Brandon Strong

Avatar 2: Capabilities Chair: Lee Lisle Room 204

  • 1559 Impact of Avatar-Locomotion Congruence on User Experience and Identification in Virtual Reality Omar Khan, Hyeongil Nam, and Kangsoo Kim
  • 1599 The Honest Virtual Self? Effects of Avatar Personalization and Motor Control on Physiological Responses to Deceptive Behaviours Anca Salagean, Darren Cosker, and Danaë Stanton Fraser
  • 1499 Can the Perceived Capability of Your Virtual Avatar Enhance Exercise Performance? Sen-Zhe Xu, Bosheng Huang, Zian Zhou, runyu Li, Song-Hai Zhang, and Xu-Cheng Yin

Haptics & Collaboration Chair: Seungwoo Je Room 205

  • 1810 Zero-Sum vs. Positive-Sum: Effects of Inter-team Competition Modes and Haptic Feedback on Team Flow in Multi-team VR Yu Wang, Qian qian Xiong, Yan Hu, Yulong Bian, Juan Liu, Wei Lin, Yichen Hong, Chao Zhou, Wei Gai, Shijun Liu, and Chenglei Yang
  • 2018 Investigating the Effects of Haptic Illusions in Collaborative Virtual Reality Yannick Weiss, Julian Rasch, Jonas Fischer, and Florian Müller
  • 1633 Touching the Virtual Dog: Effects of Active and Passive Haptic Feedback on Social Bonding and Presence in VR Pet Interaction Ahmad A Fouad, Hyeongil Nam, Anh Nguyen, Dongyun Han, DongHoon Kim, Isaac Cho, and Kangsoo Kim
  • 1013 What Makes Object Referencing Clear? Multimodal Strategies for Shared Understanding in XR Collaboration Jeonghyeon Kim, Jemin Lee, and Youngwon Kim

Depth Chair: Alejandro Martin Gomez Room 301 (Conference Hall)

  • 1247 Toward a More Standardized Multi-directional Tapping Task in VR: The Effect of Target Depth Haejun Kim, Yuhwa Hong, Jihae Yu, Shuping Xiong, and Woojoo Kim
  • 1922 Influence of Object Height, Shadow and Adapting Luminance on Outdoor Depth Perception in Augmented Reality Shining Ma, Chaochao Liu, Jingyuan Wang, Yue Liu, Yongtian Wang, and Weitao Song
  • 1654 Viewpoint-Tolerant Depth Perception for Shared Extended Space Experience on Wall-Sized Display Dooyoung Kim, Jinseok Hong, Heejeong Ko, and Woontack Woo
  • 1046 Improving Pointing Accuracy for 3D Target Selection in Virtual Reality through Depth Perception Biases Correction Songyue Yang, Kang Yueh, Haolin Gao, YY Yang, Mei Guo, Yu Liu, Zhonghao Zhu, and Yue Liu

October 11 2025

09:00 - 10:00

Multimodality Chair: Lingyan Ruan Room 201 (Grand Ballroom 1)

  • 1645 EEG2Gaussian: Decoding and Visualizing Visual-Evoked EEG for VR Scenes Using 3D Gaussian Splatting Ming Li, Qiang Qu, Xiaoming Chen, Longfei Han, Haisheng LI, and Yiran Shen
  • 1588 Cross-Subject Cognitive Load Recognition in VR Using Multimodal Fusion with EEG and Eye-Tracking Shiwei Cheng, Jiaqi Dong, and Yang Liu
  • 1307 A Comprehensive Analysis of the Influence of Cognitive Load on Physiological Signals in Virtual Reality Jorge Pina, Edurne Bernal-Berdun, Daniel Martin, Sandra Malpica, Carmen Real, Alberto Barquero, Pablo Armañac, Jesus Lazaro, Alba Martin, Belen Masia, and Ana Serrano
  • 1338 MIRAGE: Multimodal Intention Recognition and Admittance-Guided Enhancement in VR-based Multi-object Teleoperation Chi Sun, Xian Wang, Abhishek Kumar, Chengbin Cui, and Lik-Hang Lee

Locomotion & teleportation Chair: Matt Gottsacker Room 202 (Grand Ballroom 2)

  • 1133 Negotiated User-to-Group Teleportations in Social VR Wentong Shu, Yi-Jun Li, Haozhong Yang, Zinan Han, Frank Steinicke, and Miao Wang
  • 1874 FootPorting: Exploring Foot-Based Teleportation Techniques for Seated Users in Confined Spaces Tingjie Wan, Yunxin Xu, Yue Li, Nilufar Baghaei, and Hai-Ning Liang
  • 1179 The Relationship Between Time and Distance Perception in Egocentric Target-Selection-Based Teleportation Matthias Wölwer and Daniel Zielasko
  • 1330 SafeTeleport: Potential Field-Guided Teleportation for Personal Space Protection in Social VR Yi-Jun Li, Sen-Zhe Xu, Wentong Shu, Haozhong Yang, Zinan Han, Miao Wang, and Song-Hai Zhang

Agents Personalization Chair: Youngho Lee Room 204

  • 1614 Move Like an Ammonite: Personalizing Force Feedback for Avatar Embodiment in Virtual Reality Shun Kondoh, Takeru Hashimoto, and Takuji Narumi
  • 1123 What if Virtual Agents Had Scents? Users' Judgments of Virtual Agent Personality and Appeals in Encounters Dongyun Han, Siyeon Bak, So-Hui Kim, Kangsoo Kim, Sun-Jeong Kim, and Isaac Cho
  • 1682 PersoNo: Personalised Notification Urgency Classifier in Mixed Reality Jingyao Zheng, Haodi Weng, Xian Wang, Chengbin Cui, Sven Mayer, Chi-lok Tai, and Lik-Hang Lee

Training for/against natural phenomena Chair: Jeonghoon Lee Room 205

  • 1580 Application of Transitional Mixed Reality Interfaces: A Co-design Study with Flood-prone Communities Zhiling Jie, Geert Lugtenberg, Renjie Zhang, Armin Teubert, Makoto Fujisawa, Hideaki Uchiyama, Kiyoshi Kiyokawa, Isidro Butaslac, Taishi Sawabe, and Hirokazu Kato
  • CGA Integrated Augmented and Virtual Reality Technologies for Realistic Fire Drill Training Hosan Kang, Jinseong Yang, Beom-Seok Ko, Bo-Seong Kim, Oh-Young Song, Soo-Mi Choi
  • 2166 Clean Training, Clear Skies: Virtual Reality Training for Expert Smoke Opacity Certification Ethan Seefried, Videep Venkatesha, Nathaniel Blanchard, and Mohammed Safayet Arefin
  • 1936 Transforming Avalanche Rescue Training: Evaluating the Effectiveness of Virtual Reality Training in High-Stakes Environments Pascal Knierim, Anna-Lena Hetzenauer, and Christoph Sitar

Guiding Chair: Georgia Albuquerque Room 301 (Conference Hall)

  • 1651 Exploring the Effects of Augmented Reality Guidance Position within a Body-Fixed Coordinate System on Pedestrian Navigation Shunbo Wang, Qing Xu, and Klaus Schoeffmann
  • 1858 “Do You Even Need a City Guide Anymore?” Expert Adoption of XR Technology for Guided City Tours Margarita Chikobava and Antonio Krüger
  • 2176 Investigating Encoding and Perspective for Augmented Reality Motion Guidance Jade Kandel, Sriya Kasumarthi, Spiros Tsalikis, Chelsea Duppen, Daniel Szafir, Michael Lewek, Henry Fuchs, and Danielle Albers Szafir
  • 1870 ImmerJM: A 3D Design Tool for Creating User Journey Maps based on Immersive Virtual Environments Mingming Wang, Xiaoyu Zhang, Weiyue Gao, Yihan Mei, Haiyan Jiang, Yusheng Guo, Henry Been-Lirn Duh, and Zhibin Zhou

10:30 - 11:30

Touch & Display Chair: Takefumi Hiraki Room 201 (Grand Ballroom 1)

  • 1876 DOF-Separation for 3D Manipulation in XR: Understanding Finger-Wrist Separation to Simultaneously Translate and Rotate Objects Thorbjørn Mikkelsen, Qiushi Zhou, Mathias N. Lystbæk, Yang Liu, Hans Gellersen, and Ken Pfeuffer
  • 1964 Exploring Body-Anchored Augmented Reality Interfaces Across Different Mobility and Social Contexts Marium-E- Jannat, Shukan Miteshkumar Shah, and Khalad Hasan
  • 1416 Handows: A Palm-Based Interactive Multi-Window Management System in Virtual Reality Jindu Wang, Ke Zhou, Haoyu Ren, Per Ola Kristensson, and Xiang Li
  • 1317 Ada: A Distributed, Power-Aware, Real-Time Scene Provider for XR Yihan Pang, Sushant Kondguli, Shenlong Wang, and Sarita Adve

Locomotion, redirection, & object manipulation Chair: Dooyoung Kim Room 202 (Grand Ballroom 2)

  • 1054 Weighted-Area Based Alignment Metric for Redirected Walking in VR Po Fan Yu, Huan-Chang Hung, Xue Liang Wu, and Jung-Hong Chuang
  • 1420 Have A Seat: An Enhanced Reactive Alignment of a Single Target’s Position and Angle from the User’s Perspective in VR Habiba Hesham Mohamed AbdelAziz, Yutaro Hirao, Monica Perusquia-Hernandez, Hideaki Uchiyama, and Kiyoshi Kiyokawa
  • 1034 Defying Gravity: Towards Gravitoinertial Retargeting of Acceleration for Virtual Vertical Motion in In-Car VR Bocheon Gim, Seongjun Kang, Dohyeon Yeo, Gwangbin Kim, Juwon Um, Jeongju Park, and SeungJun Kim
  • 1198 MR-CoCo: An Open Mixed Reality Testbed for Co-located Couple Product Configuration and Decision-Making – A Sailboat Case Study Fabio Vangi, Daniel Medeiros, Mine Dastan, and Michele Fiorentino

Audio Chair: Myungho Lee Room 204

  • 2027 Birds of a Feather Augment Together: Exploring Sonic Links Between Real and Virtual Worlds in Audio Augmented Reality Jacob Bhattacharyya, Alessandro Vinciarelli, and Stephen Anthony Brewster
  • 1131 Sonify Anything: Towards Context-Aware Sonic Interactions in AR Laura Schütz, Sasan Matinfar, Ulrich Eck, Daniel Roth, and Nassir Navab
  • 1358 EgoTrigger: Toward Audio-Driven Image Capture for Human Memory Enhancement in All-Day Energy-Efficient Smart Glasses Akshay Paruchuri, Sinan Hersek, Lavisha Aggarwal, Qiao Yang, Xin Liu, Achin Kulshrestha, Andrea Colaço, Henry Fuchs, and Ishan Chatterjee
  • 2155 First-Person Vocal Auralisation in XR and Its Influence on Perceived Presence and Audio-Visual Quality Mauricio Flores-Vargas, Enda Bates, and Rachel McDonnell

Authentification Chair: Lili Wang Room 205

  • 1466 Casual-VRAuth: A Design Framework Bridging Focused and Casual Interactions for Behavioral Authentication in Virtual Reality Guanyu Ye, BoYu Gao, and Huawei Tu
  • 1366 cLock: Single-Handed Two-Factor Authentication in VR Using Wrist Rotation and Multi-Finger Tapping Xueyang Wang, Xin Yi, Jiaqi Li, Shuning Zhang, BoYu Gao, and Hewu Li
  • 1378 "Everyone Knows You’re Watching P*rn": Reflecting on First-hand User Accounts on the Use and Public Perception of In-Transit Passenger XR Katharina Margareta Theresa Pöhlmann, Graham Wilson, Laura Bajorunaite, Mark McGill, and Joseph O'Hagan
  • 2092 Siren Song: Acoustic Attacks on Pose Estimation in XR Headsets Zijian Huang, Yicheng Zhang, Sophie Chen, Nael Abu-Ghazaleh, and Jiasi Chen

Multimodal systems Chair: Sungjei Kim Room 301 (Conference Hall)

  • 1138 MRPilot: A Mixed-Reality System for Responsive Guidance of General Procedural Tasks Hongliang Yang, Jin Zhou, Pengfei Xu, Hongbo Fu, and Hui Huang
  • 1605 SAMR: A Spatial-Augmented Mixed Reality Method for Enhancing Vision-Language Models in 3D Scene Understanding Junjian Lin, WenZhuo Sun, Xiangyu Zhang, Jianjian Wang, Pingfa Feng, Dingwen Yu, and Jianfu Zhang
  • 1442 SGSG: Stroke-Guided Scene Graph Generation Qixiang Ma, Runze Fan, Lizhi Zhao, Jian Wu, Sio Kei Im, and Lili Wang
  • 1641 Multimodal Classification of Distraction in VR Learning: A Foundation for Real-Time Adaptation Nicholas P Fisher and Arun K Kulshreshth

12:00 - 13:00

Eye & Perception Chair: Jen-Shuo Liu Room 201 (Grand Ballroom 1)

  • 1652 When One Eye Sees Less: Uncovering Perceptual Thresholds of Asymmetric Quality Degradation in 4K XR Displays Haechan Lee, Namil Kim, Hoe Sung Ryu, and Uijong Ju
  • 1946 Examining Eye Vergence During Perceived Depth Changes with Eye Tracking System in Optical See-Through Augmented Reality Matthew Sturgeon, Dakota D Kenoyer-Healy, Russell Cohen-Hoffing, Steven M. Thurman, and Mohammed Safayet Arefin
  • 1371 WarpVision: Using Spatial Curvature to Guide Attention in Virtual Reality Jérôme Kudnick, Martin Weier, Colin Groth, Biying Fu, and Robin Horst
  • 2173 How Accurate is the HoloLens 2? A Robotic Ground-Truth and Sensor Occlusion Evaluation Bruno Gabriel Cavalcante Lima, Bruno Georgevich Ferreira, Tiago Vieira, Edvar Monteiro Neto, Renalvo Alves Ferreira, Arthur Vangasse, and Vergilio Torezan Silingardi Del Claro

Mobile XR Chair: Fotis Liarokapis Room 202 (Grand Ballroom 2)

  • 1147 A Multi-Sensor Approach for Cognitive Load Assessment in Mobile Augmented Reality Martin Pluisch, Jan Gugenheimer, Youngjun Cho, Simon Julier, and Ernst Kruijff
  • 1175 See What I Mean? Mobile Eye-Perspective Rendering for Optical See-through Head-mounted Displays Gerlinde Emsenhuber, Tobias Langlotz, Denis Kalkofen, and Markus Tatzgern
  • 1968 EVER: Edge-Assisted Auto-Verification for Mobile MR-Aided Operation Jiangong Chen, Mingyu Zhu, and Bin Li
  • TVCG Cardboard Controller: A Cost-Effective Method to Support Complex Interactions in Mobile VR Kristen Grinyer and Robert J. Teather

Well-being Chair: Takeshi Kurata Room 204

  • 1865 VR as a ``Drop-In'' Well-being Tool for Knowledge Workers Sophia Ppali, Haris Psallidopoulos, Marios Constantinides, and Fotis Liarokapis
  • 2116 Can AI Inspire Biophilic Design in Immersive Virtual Reality Workspaces to Enhance Well-being? Sara Romano, Luana Marangelli, Enricoandrea Laviola, Antonio E. Uva, and Michele Gattullo
  • 1414 Experiencing Immersive Virtual Nature for Well-Being, Restoration, Performance, and Nature Connectedness: A Scoping Review Jeewoo Kim, Svara Patel, Hyeongil Nam, Janghee Cho, and Kangsoo Kim

Cybersickness Reduction Chair: Taishi Sawabe Room 205

  • TVCG Neck Goes VRrr: Reducing Rotation-Induced Virtual Reality Sickness through Neck Muscle Vibrations Kun-Woo Song and Sang Ho Yoon
  • 1613 Do Vibrotactile-Rendered Virtual Walking Sensations Reduce VR Cybersickness? Jaewan Lim, Sooyeon Choi, Jimin Ryu, Taeyoon Lee, Jiyoung Park, and Yongjae Yoo
  • 1149 Unwinding Rotations Reduces VR Sickness in Nonsimulated Immersive Telepresence Filip Kulisiewicz, Basak Sakcak, Evan G. Center, Juho Kalliokoski, Katherine J. Mimnaugh, Steven LaValle, and Timo Ojala
  • CGA Sitting or standing in VR: About Comfort, Conflicts, and Hazards Daniel Zelasko and Bernhard Riecke

Machine Learning and Human Animation Chair: Shohei Mori Room 301 (Conference Hall)

  • 1446 HFM-GS: half-face mapping 3DGS avatar based real-time HMD removal Kangyu Wang, Jian Wu, Runze Fan, Hongwen Zhang, Sio Kei Im, and Lili Wang
  • 1672 AniDream: Generating Skeleton-Guided Anime Avatars from Text Prompts Fernanda Miyuki Yamada and Hiroki Takahashi
  • TVCG HaHeAE: Learning Generalisable Joint Representations of Human Hand and Head Movements in Extended Reality Zhiming Hu, Guanhua Zhang, Zheming Yin, Daniel Häufle, Syn Schmitt, and Andreas Bulling
  • 1422 From Notation to Gesture: Virtual Conductor Gesture Generation in VR via Structured Score Semantics Haozhe Ma, Yuxin Shen, Wei Liang, and Yunde Jia

14:30 - 15:30

Visual Cues & Perception Chair: Étienne Peillard Room 201 (Grand Ballroom 1)

  • 2091 Towards Augmented Reality Support for Swarm Monitoring: Evaluating Visual Cues to Prevent Fragmentation Aymeric Hénard, Etienne Peillard, Jérémy Rivière, Sébastien Kubicki, and Gilles Coppin
  • 1905 Cross-media Color Appearance Reproduction in Optical See-Through Augmented Reality Jiahong Luo, Shining Ma, Yue Liu, Yongtian Wang, and Weitao Song
  • 2198 The Cost of Virtuality Switching: Searching for Physical and Virtual Targets in Optical-See-Through Augmented Reality Kangyou Yu, Yunhao Luo, Radha Kumaran, Shane Dirksen, Misha Sra, and Tobias Höllerer
  • 2222 Seeing What Matters: Attentional (Mis-)Alignment Between Humans and AI in VR-Simulated Prediction of Driving Accidents Hoe Sung Ryu, Uijong Ju, and Christian Wallraven

Machine learning/rendering for objects and hands Chair: Tobias Schwandt Room 202 (Grand Ballroom 2)

  • 1762 Dual Focus Multiscale Attention for Object Detection in Mixed Reality: Leveraging Customizable Synthetic Datasets Salah eddine LAIDOUDI, Madjid MAIDI, and Samir Otmane
  • 1647 EgoBlur: Blurry Egocentric XR Dataset for Robust Fast Hand Pose Estimation Chae Eun Lee, Anmol Namdev, haeri jang, Prateek Kukreja, Meghana Shankar, Green Rosh, Pawan Prasad BH, Sung Soo (Sean) Choi, and Kihwan Kim
  • 1216 Scalable Object Detection in Mixed Reality using Incremental Re-training and One-shot 3D Annotation Alireza Taheritajar, Jeffrey L Benson, Anthony Gibson, Brandon Wilburn, Jieqiong Zhao, and Jason Orlosky
  • 1440 GSHOI Denoiser: Denoising Gaussian Hand-Object Interaction Rendering Lizhi Zhao, Xuequan Lu, Bin Hu, Jian Wu, Wei Ke, and Lili Wang

Haptics 2 Chair: Yongjae Yoo Room 204

  • 1272 Passive Haptics Role in VR-Based Ergonomic Workplace Assessment Robin Grießel, Britta Weber, and Benjamin Weyers
  • TVCG Investigating the Potential of Haptic Props for 3D Object Manipulation in Handheld AR Jonathan Wieland, Maximilian Dürr, Rebecca Frisch, Melissa Michalke, Dominik Morgenstern, and Harald Reiterer
  • 1783 A Handheld Stiffness Display with a Programmable Spring and Electrostatic Clutches for Haptic Interaction in Virtual Reality Ke Shi, Quan Xiong, Maozeng Zhang, Aiguo Song, and Lifeng Zhu
  • 1514 HaptiCeiling: An Encountered-type Overhead Haptic Interface in Virtual Reality Kaihan Wang, Han Shi, Junyu Chen, Xuesong Zhang, and Seungwoo Je

Video Presentations 3: XR Interactions Room 205

  • 1590 Spatiotemporal Calibration and Ground Truth Estimation for High-Precision SLAM Benchmarking in Extended Reality Zichao Shu, Shitao Bei, Lijun Li, and Zetao Chen
  • 1747 Why Slow Feels Fast and Fast Feels Slow: Evaluating and Predicting Speed Misperception Xi Peng, Colin Groth, Daniel Jimenez Navarro, Zihao Zou, Yan Zhu, Ana Serrano, Karol Myszkowski, Qi Sun, and Praneeth Chakravarthula
  • 1517 Experience Level Influences User's Criteria for Avatar Animation Realism Yudong Huang, Avneet Singh, and Mark Roman Miller
  • 1038 “Heart Flows with Zen”: Exploring Multi-modal Mixed Reality to Promote the Inheritance and Experience of Cultural Heritage Wenchen Winston Guo, Zhirui Chen, Guoyu Sun, and Hailiang Wang