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Awards

Conference Awards

Paper Awards

We gratefully acknowledge VERA (Virtual Experience Research Accelerator) for sponsoring the Best Paper Awards through its use grants.

Best Paper Award Best Paper Award

  1. Posture-Adaptive Azimuthal Guidance via a Forearm Vibrotactile Interface for VR Navigation Jaehyeong Hwang, Hyeseong Jin, and Chaeyong Park
  2. Olfactory Context Cues for Procedural Skill Transfer from Digital Twin-Based Mixed Reality Learning to Real-World Execution Mengting Lai, Xiaoxuan Zhao, Wen Li, Shirin Hajahmadi, Pasquale Cascarano, and Gustavo Marfia
  3. CyberSelf: Embodied Self-Distancing for Emotional Support in Virtual Reality Bing Li, Yan Hu, Tinghui Li, Yinuo Zhang, Wen Ma, Yuanfeng Zhou, and Yiran Shen
  4. One Finger Warrior: Thumb-to-Index Finger Interaction Technique for Mobile Use Omang Baheti, Sharif Am Faleel, Rishav Banerjee, Pourang Irani, and Khalad Hasan
  5. Sharing Roughness with Hand-Outline Visualization to Reduce Sensory Asymmetry in VR Collaboration Minju Baeck, Yoonseok Shin, Hyunjin Lee, Boram Yoon, Sang Ho Yoon, and Woontack Woo
  6. ReAlign: Closed-Loop Support for Continuous Virtual Reality Tasks Hayeon Kim and In-Kwon Lee
  7. NPCRadar: Non-Player-Character-Centered Multi-User Virtual Reality Crowd Forecasting Yuan Yu, Chunlei Xu, Jiayi Wu, Yu Cao, and Boon Giin Lee
  8. Actionable Guidance Outperforms Map and Compass Cues in Demanding Immersive VR Wayfinding Apurv Varshney, Lily M. Turkstra, Jiaxin Su, Mable Zhou, Scott T. Grafton, Barry Giesbrecht, Mary Hegarty, and Michael Beyeler

Best Paper Award Honorable Mention Best Paper Award Honorable Mention

  1. Understanding Organizational Strategies Across Multimodal Artifacts in Immersive Computational Notebooks Sungwon In, Minju Baeck, Yalong Yang, Sang Ho Yoon, Woontack Woo, and Mallesham Dasari
  2. Evaluating the Vergence-Accommodation Conflict in Gaze-Based 3D Target Selection Mohammad Raihanul Bashar, Mohammadreza Amini, Aunnoy K Mutasim, Mayra Donaji Barrera Machuca, Wolfgang Stuerzlinger, and Anil Ufuk Batmaz
  3. SemanticXR: Low Power, Real-time Queryable Semantic Mapping with a Device-Cloud Architecture Rahul Singh, Devdeep Ray, Connor Smith, and Sarita Adve
  4. MURMR: A Multimodal Sensing Pipeline for Automated Group Behavior Analysis in Mixed Reality Diana Romero, Yasra Chandio, Fatima M. Anwar, and Salma Elmalaki
  5. From Asymmetric Guidance to Shared Evidence: Governing the Visibility of Spatial Cues in Multi-User Virtual Reality Hayeon Kim and In-Kwon Lee
  6. Effects of Spatial Perspective and Frame of Reference Integration on Gaze Behavior and Spatial Learning Yu Zhao, Jeanine Stefanucci, Sarah Creem-Regehr, and Bobby Bodenheimer
  7. DP-LENS: A Density-Aware Polyfocal Lens with Topology-Driven Auto-Routing for Occlusion Management in Immersive 3D Analytics Nieyu Cao, Xian Wang, and Lik-Hang Lee
  8. Grasping Real and Virtual Objects in AR: Study of Carry-Over Effects on Grasping Anticipatory Behavior Juri Yoneyama, Étienne Peillard, Guillaume Moreau, and Ferran Argelaguet
  9. Towards General Motion Sickness Reduction via Semi-random Galvanic Vestibular Stimulation Ricardo Hendrichs, Johann Habakuk Israel, Marcus Magnor, and Colin Groth
  10. Seeing Through the Surface: Evaluating Visualization Techniques for Depth Perception in Augmented Microscopy Trishia El Chemaly, Waly Niu, Yunxin Fan, Yuxuan Wu, Fanrui Fu, Christoph Leuze, Brian Hargreaves, Bruce Daniel, and Nikolas Blevins
  11. MR-Compare: A Mixed-Reality Framework for Spatially Grounded Visual Comparison of 3D Gaussian Splatting and Mesh Reconstructions with the Physical Environment Changrui Zhu, Ernst Kruijff, Pengju Zhang, and Simon Julier
  12. How Opacity and Background Affect Surface Contact Perception in Optical See-Through AR Min Ni, Hsiang-Ting Chen, Gilles Coppin, and Étienne Peillard
  13. When Registration Error Becomes Ambiguous: Behavioural Effects of Static Misalignment in Augmented Reality Ziwen Lu, Kahlia Shapiro, Ernst Kruijff, Anthony Steed, and Simon Julier
  14. Beyond the Black Patch: A Composable, Gaze-Contingent Framework for Simulating Central Vision Loss in XR Parisa Ghasemi, Susan A. Primo, Carolyn C. Seepersad, and Mohsen Moghaddam
  15. How VR Systems Impact Virtual Navigation for Blind People Manuel Piçarra and João Guerreiro
  16. Visual Cue Interactions in AR-Guided Needle Insertion: A Prostate Biopsy-Inspired Phantom Study Xinrui Zou, Mingxu Liu, Thomas T. Jones, Braden Millan, Sandeep Gurram, Peter A. Pinto, Raisa Z. Freidlin, and Alejandro Martin-Gomez
  17. Comparing Pinch and Point Poses for Single-Stroke Drawing in Virtual Reality Tushar Billakanti and Jay Henderson
  18. Exploring Object Recall in an Object-Rich AR Office Scene Sangita Kunapuli, Radha Kumaran, Shane Dirksen, You-Jin Kim, Yanxiu Jin, Misha Sra, and Tobias Höllerer