Conference Awards
Paper Awards
We gratefully acknowledge VERA (Virtual Experience Research Accelerator) for sponsoring the Best Paper Awards through its use grants.
Best Paper Award
- Posture-Adaptive Azimuthal Guidance via a Forearm Vibrotactile Interface for VR Navigation
- Olfactory Context Cues for Procedural Skill Transfer from Digital Twin-Based Mixed Reality Learning to Real-World Execution
- CyberSelf: Embodied Self-Distancing for Emotional Support in Virtual Reality
- One Finger Warrior: Thumb-to-Index Finger Interaction Technique for Mobile Use
- Sharing Roughness with Hand-Outline Visualization to Reduce Sensory Asymmetry in VR Collaboration
- ReAlign: Closed-Loop Support for Continuous Virtual Reality Tasks
- NPCRadar: Non-Player-Character-Centered Multi-User Virtual Reality Crowd Forecasting
- Actionable Guidance Outperforms Map and Compass Cues in Demanding Immersive VR Wayfinding
Best Paper Award Honorable Mention
- Understanding Organizational Strategies Across Multimodal Artifacts in Immersive Computational Notebooks
- Evaluating the Vergence-Accommodation Conflict in Gaze-Based 3D Target Selection
- SemanticXR: Low Power, Real-time Queryable Semantic Mapping with a Device-Cloud Architecture
- MURMR: A Multimodal Sensing Pipeline for Automated Group Behavior Analysis in Mixed Reality
- From Asymmetric Guidance to Shared Evidence: Governing the Visibility of Spatial Cues in Multi-User Virtual Reality
- Effects of Spatial Perspective and Frame of Reference Integration on Gaze Behavior and Spatial Learning
- DP-LENS: A Density-Aware Polyfocal Lens with Topology-Driven Auto-Routing for Occlusion Management in Immersive 3D Analytics
- Grasping Real and Virtual Objects in AR: Study of Carry-Over Effects on Grasping Anticipatory Behavior
- Towards General Motion Sickness Reduction via Semi-random Galvanic Vestibular Stimulation
- Seeing Through the Surface: Evaluating Visualization Techniques for Depth Perception in Augmented Microscopy
- MR-Compare: A Mixed-Reality Framework for Spatially Grounded Visual Comparison of 3D Gaussian Splatting and Mesh Reconstructions with the Physical Environment
- How Opacity and Background Affect Surface Contact Perception in Optical See-Through AR
- When Registration Error Becomes Ambiguous: Behavioural Effects of Static Misalignment in Augmented Reality
- Beyond the Black Patch: A Composable, Gaze-Contingent Framework for Simulating Central Vision Loss in XR
- How VR Systems Impact Virtual Navigation for Blind People
- Visual Cue Interactions in AR-Guided Needle Insertion: A Prostate Biopsy-Inspired Phantom Study
- Comparing Pinch and Point Poses for Single-Stroke Drawing in Virtual Reality
- Exploring Object Recall in an Object-Rich AR Office Scene